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INI File  |  1998-12-15  |  11.2 KB  |  574 lines

  1. [conbpikeAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=59
  8. Movement0=attack
  9. Movement1=attack2
  10. Movement2=attackb
  11. Movement3=away
  12. Movement4=away2
  13. Movement5=back
  14. Movement6=backjump
  15. Movement7=backJumpDie
  16. Movement8=backJumpEnd
  17. Movement9=backJumpHold
  18. Movement10=crash
  19. Movement11=die
  20. Movement12=dropweapon
  21. Movement13=fallback
  22. Movement14=fallfwd
  23. Movement15=firedie
  24. Movement16=icedie
  25. Movement17=jump
  26. Movement18=jumpdie
  27. Movement19=jumpend
  28. Movement20=jumphold
  29. Movement21=left
  30. Movement22=magicreact
  31. Movement23=out
  32. Movement24=portal
  33. Movement25=portalx
  34. Movement26=pullunder
  35. Movement27=react
  36. Movement28=reactback
  37. Movement29=right
  38. Movement30=run
  39. Movement31=runjump
  40. Movement32=runJumpDie
  41. Movement33=runJumpHold
  42. Movement34=stop
  43. Movement35=walk
  44. Movement36=waterrun
  45. Movement37=waterwalk
  46. Movement38=attack3
  47. Movement39=badie
  48. Movement40=hero
  49. Movement41=teleportdown
  50. Movement42=teleportup
  51. Movement43=jumprun
  52. Movement44=jumpstop
  53. Movement45=runstopleft
  54. Movement46=runstopright
  55. Movement47=runwaterrun
  56. Movement48=stoprun
  57. Movement49=stoprunstop
  58. Movement50=stopwalk
  59. Movement51=stopwalkstop
  60. Movement52=stopwaterrun
  61. Movement53=stopwaterwalk
  62. Movement54=walkstopleft
  63. Movement55=walkstopright
  64. Movement56=walkwaterwalk
  65. Movement57=waterrunrun
  66. Movement58=waterwalkwalk
  67.  
  68. nRequiredLoops=38
  69. nSpecificLoops=5
  70. nTransitionLoops=16
  71.  
  72. ;Required Animations-------------------------------------------------------
  73. [movement0]
  74. frames0=13
  75. loop=bp_atack.KQS bp_atack 0.000000 1.0 0 0
  76. nCue=4
  77. cue0=0.000000 interruptable 1
  78. cue1=0.153846 interruptable 0
  79. cue2=0.230769 playsound Swing.aud
  80. cue3=0.384615 do 
  81. nTransition=0
  82.  
  83. [movement1]
  84. frames1=48
  85. loop=bp_atak2.KQS bp_atak2 0.000000 1.0 0 0
  86. nCue=5
  87. cue0=0.229167 footstep
  88. cue1=0.500000 playsound Swing.aud
  89. cue2=0.541667 footstep
  90. cue3=0.562500 do 
  91. cue4=0.958333 footstep
  92. nTransition=0
  93.  
  94. [movement2]
  95. frames2=17
  96. loop=bp_atakb.KQS bp_atakb 0.000000 1.0 0 0
  97. nCue=4
  98. cue0=0.000000 interruptable 1
  99. cue1=0.588235 do 
  100. cue2=0.294118 interruptable 0
  101. cue3=0.411765 playsound Swing.aud
  102. nTransition=0
  103.  
  104. [movement3]
  105. frames3=13
  106. loop=bp_shth.KQS bp_shth 0.000000 1.0 0 0
  107. nCue=2
  108. cue0=0.923077 footstep
  109. cue1=0.615385 playsound Whipout.aud
  110. nTransition=0
  111.  
  112. [movement4]
  113. frames4=41
  114. loop=bp_shth2.KQS bp_shth2 0.000000 1.0 0 0
  115. nCue=2
  116. cue0=0.926829 playsound Whipout.aud
  117. cue1=0.975610 footstep
  118. nTransition=0
  119.  
  120. [movement5]
  121. frames5=20
  122. loop=bp_walk.KQS bp_walk 0.950000 -1.0 1 1
  123. nCue=2
  124. cue0=0.000000 footstep
  125. cue1=0.500000 footstep
  126. nTransition=0
  127.  
  128. [movement6]
  129. frames6=19
  130. loop=bp_bkjmp.KQS bp_bkjmp 0.000000 1.0 0 0
  131. nCue=1
  132. cue0=0.368421 playsound jump.aud
  133. nTransition=0
  134.  
  135. [movement7]
  136. frames7=11
  137. loop=bp_bkdie.kqs bp_bkdie 0.000000 1.0 0 0
  138. nCue=1
  139. cue0=0.000000 playsound jumpdie.aud
  140. nTransition=0
  141.  
  142. [movement8]
  143. frames8=12
  144. loop=bp_bkstp.kqs bp_bkstp 0.000000 1.0 0 0
  145. nCue=2
  146. cue0=0.083333 footstep
  147. cue1=0.166667 footstep
  148. nTransition=0
  149.  
  150. [movement9]
  151. frames9=4
  152. loop=bp_bkhld.kqs bp_bkhld 0.000000 1.0 1 1
  153. nCue=0
  154. nTransition=0
  155.  
  156. [movement10]
  157. frames10=8
  158. loop=bp_crash.KQS bp_crash 0.000000 1.0 0 0
  159. nCue=3
  160. cue0=0.000000 playsound crash.aud
  161. cue1=0.500000 footstep
  162. cue2=0.875000 footstep
  163. nTransition=0
  164.  
  165. [movement11]
  166. frames11=56
  167. loop=bp_die.kqs bp_die 0.000000 1.0 0 0
  168. nCue=5
  169. cue0=0.000000 playsound Conrdies.aud
  170. cue1=0.178571 footstep
  171. cue2=0.250000 footstep
  172. cue3=0.482143 footstep
  173. cue4=0.607143 playsound Whipout.aud
  174. nTransition=0
  175.  
  176. [movement12]
  177. frames12=9
  178. loop=bp_dtht.KQS bp_dtht 0.000000 1.0 0 0
  179. nCue=1
  180. cue0=0.000000 playsound c_dropit.aud
  181. nTransition=0
  182.  
  183. [movement13]
  184. frames13=31
  185. loop=bp_stop.KQS bp_stop 0.000000 1.0 1 1
  186. nCue=0
  187. nTransition=4
  188. transition0=-1 run 0.800000 stoprun
  189. ;toFrames0=15
  190. transition1=-1 walk 0.200000 stopwalk
  191. ;toFrames1=20
  192. transition2=-1 waterrun 0.473684 stopwaterrun
  193. ;toFrames2=19
  194. transition3=-1 waterwalk 0.000000 stopwaterwalk
  195. ;toFrames3=24
  196.  
  197. [movement14]
  198. frames14=31
  199. loop=bp_stop.KQS bp_stop 0.000000 1.0 1 1
  200. nCue=0
  201. nTransition=4
  202. transition0=-1 run 0.800000 stoprun
  203. ;toFrames0=15
  204. transition1=-1 walk 0.200000 stopwalk
  205. ;toFrames1=20
  206. transition2=-1 waterrun 0.473684 stopwaterrun
  207. ;toFrames2=19
  208. transition3=-1 waterwalk 0.000000 stopwaterwalk
  209. ;toFrames3=24
  210.  
  211. [movement15]
  212. frames15=115
  213. loop=c_fdie.KQS c_fdie 0.000000 1.0 0 0
  214. nCue=1
  215. cue0=0.000000 playsound firedie.aud
  216. nTransition=0
  217.  
  218. [movement16]
  219. frames16=42
  220. loop=C_iced.kqs C_iced 0.000000 1.0 0 0
  221. nCue=1
  222. cue0=0.000000 playsound c_iced.aud
  223. nTransition=0
  224.  
  225. [movement17]
  226. frames17=21
  227. loop=bp_jump.KQS bp_jump 0.000000 1.0 0 0
  228. nCue=1
  229. cue0=0.380952 playsound jump.aud
  230. nTransition=0
  231.  
  232. [movement18]
  233. frames18=11
  234. loop=bp_jdie.kqs bp_jdie 0.000000 1.0 0 0
  235. nCue=1
  236. cue0=0.000000 playsound jumpdie.aud
  237. nTransition=0
  238.  
  239. [movement19]
  240. frames19=11
  241. loop=bp_jstp.kqs bp_jstp 0.000000 1.0 0 0
  242. nCue=2
  243. cue0=0.000000 footstep
  244. cue1=0.090909 footstep
  245. nTransition=0
  246.  
  247. [movement20]
  248. frames20=3
  249. loop=bp_jhld.kqs bp_jhld 0.000000 1.0 1 1
  250. nCue=0
  251. nTransition=0
  252.  
  253. [movement21]
  254. frames21=16
  255. loop=bp_pivlt.KQS bp_pivlt 0.000000 1.0 1 1
  256. nCue=2
  257. cue0=0.000000 footstep
  258. cue1=0.500000 footstep
  259. nTransition=0
  260.  
  261. [movement22]
  262. frames22=46
  263. loop=bp_wprct.KQS bp_wprct 0.000000 1.0 0 0
  264. nCue=5
  265. cue0=0.065217 footstep
  266. cue1=0.804348 footstep
  267. cue2=0.826087 footstep
  268. cue3=0.086957 footstep
  269. cue4=0.108696 playsound Magicrct.aud
  270. nTransition=0
  271.  
  272. [movement23]
  273. frames23=16
  274. loop=bp_draw.KQS bp_draw 0.000000 1.0 0 0
  275. nCue=2
  276. cue0=0.250000 playsound Whipout.aud
  277. cue1=0.375000 footstep
  278. nTransition=0
  279.  
  280. [movement24]
  281. frames24=21
  282. loop=C_portl.kqs C_portl 0.000000 1.0 0 0
  283. nCue=1
  284. cue0=0.000000 playsound Portal.aud
  285. nTransition=0
  286.  
  287. [movement25]
  288. frames25=31
  289. loop=c_portlb.KQS c_portlb 0.000000 1.0 0 0
  290. nCue=4
  291. cue0=0.000000 playsound Portalb.aud
  292. cue1=0.516129 footstep
  293. cue2=0.548387 footstep
  294. cue3=0.935484 footstep
  295. nTransition=0
  296.  
  297. [movement26]
  298. frames26=69
  299. loop=bp_drdn.KQS bp_drdn 0.000000 1.0 0 0
  300. nCue=1
  301. cue0=0.000000 playsound Under.aud
  302. nTransition=0
  303.  
  304. [movement27]
  305. frames27=12
  306. loop=bp_react.KQS bp_react 0.000000 1.0 0 0
  307. nCue=1
  308. cue0=0.000000 playsound Conrouch.aud
  309. nTransition=0
  310.  
  311. [movement28]
  312. frames28=19
  313. loop=bp_rctbk.KQS bp_rctbk 0.000000 1.0 0 0
  314. nCue=3
  315. cue0=0.000000 playsound Conrowbk.aud
  316. cue1=0.684211 footstep
  317. cue2=0.421053 footstep
  318. nTransition=0
  319.  
  320. [movement29]
  321. frames29=16
  322. loop=bp_pivrt.KQS bp_pivrt 0.000000 1.0 1 1
  323. nCue=2
  324. cue0=0.000000 footstep
  325. cue1=0.500000 footstep
  326. nTransition=0
  327.  
  328. [movement30]
  329. frames30=15
  330. loop=bp_run.KQS bp_run 0.000000 1.0 1 1
  331. nCue=2
  332. cue0=0.000000 footstep
  333. cue1=0.533333 footstep
  334. nTransition=4
  335. transition0=0.866667 stop 0.000000 stoprunstop
  336. ;toFrames0=31
  337. transition1=1.000000 stop 0.000000 runstopright
  338. ;toFrames1=31
  339. transition2=1.000000 waterrun 0.000000 runwaterrun
  340. ;toFrames2=19
  341. transition3=0.533333 stop 0.000000 runstopleft
  342. ;toFrames3=31
  343.  
  344. [movement31]
  345. frames31=20
  346. loop=bp_rjump.KQS bp_rjump 0.000000 1.0 0 0
  347. nCue=1
  348. cue0=0.100000 playsound jump.aud
  349. nTransition=0
  350.  
  351. [movement32]
  352. frames32=11
  353. loop=bp_rjdie.kqs bp_rjdie 0.000000 1.0 0 0
  354. nCue=1
  355. cue0=0.000000 playsound jumpdie.aud
  356. nTransition=0
  357.  
  358. [movement33]
  359. frames33=3
  360. loop=bp_rjhld.kqs bp_rjhld 0.000000 1.0 1 1
  361. nCue=0
  362. nTransition=2
  363. transition0=-1 run 0.800000 jumprun
  364. ;toFrames0=15
  365. transition1=-1 stop 0.000000 jumpstop
  366. ;toFrames1=31
  367.  
  368. [movement34]
  369. frames34=31
  370. loop=bp_stop.KQS bp_stop 0.000000 1.0 1 1
  371. nCue=0
  372. nTransition=4
  373. transition0=-1 run 0.800000 stoprun
  374. ;toFrames0=15
  375. transition1=-1 walk 0.200000 stopwalk
  376. ;toFrames1=20
  377. transition2=-1 waterrun 0.473684 stopwaterrun
  378. ;toFrames2=19
  379. transition3=-1 waterwalk 0.000000 stopwaterwalk
  380. ;toFrames3=24
  381.  
  382. [movement35]
  383. frames35=20
  384. loop=bp_walk.KQS bp_walk 0.000000 1.0 1 1
  385. nCue=2
  386. cue0=0.000000 footstep
  387. cue1=0.500000 footstep
  388. nTransition=4
  389. transition0=0.550000 stop 0.000000 walkstopright
  390. ;toFrames0=31
  391. transition1=1.000000 stop 0.000000 walkstopleft
  392. ;toFrames1=31
  393. transition2=1.000000 waterwalk 0.041667 walkwaterwalk
  394. ;toFrames2=24
  395. transition3=0.250000 stop 0.000000 stopwalkstop
  396. ;toFrames3=31
  397.  
  398. [movement36]
  399. frames36=19
  400. loop=bp_swrun.KQS bp_swrun 0.000000 1.0 1 1
  401. nCue=2
  402. cue0=0.052632 footstep
  403. cue1=0.526316 footstep
  404. nTransition=1
  405. transition0=0.526316 run 0.266667 waterrunrun
  406. ;toFrames0=15
  407.  
  408. [movement37]
  409. frames37=24
  410. loop=bp_swwlk.KQS bp_swwlk 0.000000 1.0 1 1
  411. nCue=2
  412. cue0=0.041667 footstep
  413. cue1=0.541667 footstep
  414. nTransition=1
  415. transition0=1.000000 walk 0.050000 waterwalkwalk
  416. ;toFrames0=20
  417.  
  418. ;Specific Animations-------------------------------------------------------
  419. [movement38]
  420. frames38=89
  421. loop=hma_bp.KQS hma_bp 0.000000 1.0 0 0
  422. nCue=0
  423. nTransition=0
  424.  
  425. [movement39]
  426. frames39=211
  427. loop=bp_badie.KQS bp_badie 0.000000 1.0 0 0
  428. nCue=0
  429. nTransition=0
  430.  
  431. [movement40]
  432. frames40=71
  433. loop=bpims11.KQS bpims11 0.000000 1.0 0 0
  434. nCue=0
  435. nTransition=0
  436.  
  437. [movement41]
  438. frames41=21
  439. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  440. nCue=1
  441. cue0=0.000000 playsound poofdown.aud
  442. nTransition=0
  443.  
  444. [movement42]
  445. frames42=22
  446. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  447. nCue=3
  448. cue0=0.000000 playsound poofup.aud
  449. cue1=0.727273 footstep
  450. cue2=0.772727 footstep
  451. nTransition=0
  452.  
  453. ;Transition Animations-----------------------------------------------------
  454. [movement43]
  455. frames43=4
  456. loop=bp_jmprn.KQS bp_jmprn 0.000000 1.0 0 0
  457. nCue=1
  458. cue0=0.000000 footstep
  459. nTransition=0
  460.  
  461. [movement44]
  462. frames44=16
  463. loop=bp_jmpst.KQS bp_jmpst 0.000000 1.0 0 0
  464. nCue=2
  465. cue0=0.062500 footstep
  466. cue1=0.125000 footstep
  467. nTransition=0
  468.  
  469. [movement45]
  470. frames45=14
  471. loop=bp_rstpl.KQS bp_rstpl 0.000000 1.0 0 0
  472. nCue=3
  473. cue0=0.000000 footstep
  474. cue1=0.285714 footstep
  475. cue2=0.642857 footstep
  476. nTransition=0
  477.  
  478. [movement46]
  479. frames46=11
  480. loop=bp_rstpr.KQS bp_rstpr 0.000000 1.0 0 0
  481. nCue=2
  482. cue0=0.090909 footstep
  483. cue1=0.454545 footstep
  484. nTransition=0
  485.  
  486. [movement47]
  487. frames47=10
  488. loop=bp_rnsrn.KQS bp_rnsrn 0.000000 1.0 0 0
  489. nCue=1
  490. cue0=0.000000 footstep
  491. nTransition=0
  492.  
  493. [movement48]
  494. frames48=11
  495. loop=bp_stprn.KQS bp_stprn 0.000000 1.0 0 0
  496. nCue=1
  497. cue0=0.545455 footstep
  498. nTransition=0
  499.  
  500. [movement49]
  501. frames49=10
  502. loop=bp_strst.KQS bp_strst 0.000000 1.0 0 0
  503. nCue=2
  504. cue0=0.200000 footstep
  505. cue1=0.500000 footstep
  506. nTransition=0
  507.  
  508. [movement50]
  509. frames50=3
  510. loop=bp_stpwk.KQS bp_stpwk 0.000000 1.0 0 0
  511. nCue=1
  512. cue0=0.333333 footstep
  513. nTransition=0
  514.  
  515. [movement51]
  516. frames51=8
  517. loop=bp_stwst.KQS bp_stwst 0.000000 1.0 0 0
  518. nCue=2
  519. cue0=0.125000 footstep
  520. cue1=0.750000 footstep
  521. nTransition=0
  522.  
  523. [movement52]
  524. frames52=9
  525. loop=bp_stpsr.KQS bp_stpsr 0.000000 1.0 0 0
  526. nCue=1
  527. cue0=0.222222 footstep
  528. nTransition=0
  529.  
  530. [movement53]
  531. frames53=10
  532. loop=bp_stpsw.KQS bp_stpsw 0.000000 1.0 0 0
  533. nCue=1
  534. cue0=0.300000 footstep
  535. nTransition=0
  536.  
  537. [movement54]
  538. frames54=6
  539. loop=bp_wstpl.KQS bp_wstpl 0.000000 1.0 0 0
  540. nCue=2
  541. cue0=0.166667 footstep
  542. cue1=0.500000 footstep
  543. nTransition=0
  544.  
  545. [movement55]
  546. frames55=9
  547. loop=bp_wstpr.KQS bp_wstpr 0.000000 1.0 0 0
  548. nCue=1
  549. cue0=0.444444 footstep
  550. nTransition=0
  551.  
  552. [movement56]
  553. frames56=11
  554. loop=bp_wkswk.KQS bp_wkswk 0.000000 1.0 0 0
  555. nCue=1
  556. cue0=0.000000 footstep
  557. nTransition=0
  558.  
  559. [movement57]
  560. frames57=9
  561. loop=bp_srnrn.KQS bp_srnrn 0.000000 1.0 0 0
  562. nCue=1
  563. cue0=0.000000 footstep
  564. nTransition=0
  565.  
  566. [movement58]
  567. frames58=11
  568. loop=bp_swkwk.KQS bp_swkwk 0.000000 1.0 0 0
  569. nCue=2
  570. cue0=0.000000 footstep
  571. cue1=0.909091 footstep
  572. nTransition=0
  573.  
  574.